Bunco is a dice game that you play with nine dice and a lot of luck. Oftentimes, 12 people play Bunco, and those 12 will split into teams of four. Less or more players can join, but the overall number of people playing must be divisible by four for the game to be played. Dice Calculations. Have your students work in small groups. They will need 4 dice for each group and paper to write on. You could also let your students use calculators for this game as well. Get one of the players to roll the 4 dice. Each player needs to write down a number sentence where the answer will be a single digit.
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Roll out the fun! Your students will love these math games using dice, and you will too since they are easy and support learning objectives.
Math games for children have been used by many cultures and we continue to play them today. |
The ancient Egyptians had games and weighted dice that ensured easy wins. These have also been found in the ruins of Pompeii. It seems that nearly every culture has a game or two based on these little cubes.
Rolling the dice is more than just fun: it teaches strategy, critical thinking, making predictions and works on basic math skills.
Easy Math Dice Games
Pig: Mental Addition and Critical Thinking
The goal of Pig is to be the first player to get to 100. The game is played with a pair of dice, and requires a paper and pencil for scoring.
1. The first player rolls the dice, calculates the sum (mentally), then rolls again if he or she wants to. The next sum is added to the first. The player can roll as often as s/he wants to before play goes to the next turn. However..
2. If a 1 comes up on one of the dice before the player decides to stop rolling, the player scores 0 for that round. The play goes to the next player.
3. Worse still, if a 1 comes up on both of the dice, the turn ends and the player's entire total falls to 0.
Lead a class discussion about strategies used in Pig and how opponents need to be able to use mental math to check that the roller is playing fairly.
Going to Boston: Math Facts
This game requires three dice and pencil & paper.
In one turn, the first player rolls all three dice. The highest roll is put aside. The next two dice are rolled and the highest number is put aside again. The last dice is rolled, then all three dice are added together.
The winner is whoever gets to a predetermined amount first, such as 100.
Variations on the game are adding the first two dice and multiplying the sum by the third; using any combination of addition, subtraction, multiplication or division to get the highest number possible, or just using two dice to practice basic math facts (addition, subtraction or multiplication).
Number Sense Call Out
These teacher-led math games using dice work on math vocabulary.
Using overhead dice or large foam dice, the teacher rolls two numbers. A series of questions follows each roll:
- Write the sum in word form.
- What is the difference of the two numbers?
- Make a fraction using the lower digit as the numerator.
- What is ten more than the product of the two digits?
- Show the sum of the digits as a picture.
- Draw an array/set to show the product of the digits.
- Write the numbers between the two digits.
Array Arrangement: Multiplication
Using a pair of dice, the students are to draw the product on graph paper as a rectangular array.
For example, if a 4 and a 3 are rolled, that means 4 x 3 = 12. The array is drawn as 4 rows and 3 columns, to make a rectangle. Each time a square number is drawn, let the students color it in red. Label each array with the number sentence it goes with.
Race to 1000: Addition and Number Sense
This game requires a pair of dice, base ten blocks and a place-value chart up to 1000. The goal is to be the first player to get as close as possible to 1000 without going over.
Class ii gaming. Player 1 rolls the dice and makes a number with the base ten blocks. For example, if a 5 and a 2 are rolled, the numbers 25 or 52 could be made. The blocks are placed on the place-value math and the number is recorded on scrap paper.
The next player does the same thing with his or her roll. When the play comes back to the first player, the new number is added to the first one. That means that base ten blocks will need to be regrouped to keep a running total going, along with recording the new score.
- Write the sum in word form.
- What is the difference of the two numbers?
- Make a fraction using the lower digit as the numerator.
- What is ten more than the product of the two digits?
- Show the sum of the digits as a picture.
- Draw an array/set to show the product of the digits.
- Write the numbers between the two digits.
Array Arrangement: Multiplication
Using a pair of dice, the students are to draw the product on graph paper as a rectangular array.
For example, if a 4 and a 3 are rolled, that means 4 x 3 = 12. The array is drawn as 4 rows and 3 columns, to make a rectangle. Each time a square number is drawn, let the students color it in red. Label each array with the number sentence it goes with.
Race to 1000: Addition and Number Sense
This game requires a pair of dice, base ten blocks and a place-value chart up to 1000. The goal is to be the first player to get as close as possible to 1000 without going over.
Class ii gaming. Player 1 rolls the dice and makes a number with the base ten blocks. For example, if a 5 and a 2 are rolled, the numbers 25 or 52 could be made. The blocks are placed on the place-value math and the number is recorded on scrap paper.
The next player does the same thing with his or her roll. When the play comes back to the first player, the new number is added to the first one. That means that base ten blocks will need to be regrouped to keep a running total going, along with recording the new score.
There is a lot of strategy involved in this game as decisions must be made as to how to get to 1000 quickly without going over.
High Roller:Number Sense
Each student needs a place value mat that can be written on. This is a teacher directed activity.
Online roulette for money.
The goal of this activity is to build the largest number possible, whether in 10s, 100s, 1000s, or more. The teacher rolls a large die, and with every roll the students decide where to write the number on their place value mats (they cannot change it later on!).
For example, if the number is to be in the 1000s, the teacher would roll 4 times and each time a digit is written down. Do a whole class check to see who wrote the largest number. Those students each get one point. At the end of the activity, whoever has a determined amount of points could get a small prize, if you wish.
Differentiate these math games using dice by making larger numbers, smaller numbers, building the lowest number instead of the highest..get creative!
Do your students struggle with talking about math? Does the academic vocabulary seem to be overwhelming? Mother Goose Math breaks the language of math down for kids - they start by reading nursery rhymes that lead into deep mathematical discussions. It's fun, it's easy..and it produces measurable results. Free samples are available here! |
I've heard it said before that you need not harp on kids to memorize their math facts, but instead have plenty of fun math games handy to be played generously each day. The result? Math fact memorization will become a non-issue! I must admit that it does seem like a legit idea! Below you will find 5 variations for the same fun dice game for students in 1st-6th grade. It is easily adaptable, a good blend of luck and good old fashioned number sense computation. Along with a multiplication dice roll game called, 'Roll to 1,000,' you will also find dice roll games called 'Roll to 100,' for addition, subtraction, addition/subtraction, addition with rounding, and a subtraction game called, 'Roll to 0.' Find the game that works for your student's level, or mix and match within the classroom to meet every student where they are. Directions and a free scoring sheet are included for every dice roll game. Students can turn their paper over if they need more room for calculating their score. To give students a greater challenge for any of the following dice roll games, use 8-sided or 12-sided dice.
All you will need for this fun activity is:
- 3 dice for each pair of students
- 2 printable scoring sheets, one for each student
The directions are simple: The first person to get 1,000 points wins the game!
Here's how you do it: The player whose birthday is next in the calendar year rolls all three dice and chooses which two dice to multiply first together. The product of the two dice are then multiplied together with the third die. That amount is added to the scoring sheet. The other player rolls and does the same thing. They take turns, keeping a running total for the length of the game when a player reaches 1,000 points. That person is then declared a winner!
Need something for everyone in your classroom? Check out these variations for a variety of ages and abilities!
What you need:
- 2 dice
- 2 printable scoring sheets, one for each student.
Directions: Students roll 2 dice, add them together and write their number onto their scoring sheet. Students continue adding, keeping a running total, in order to see whether they or their partner reaches 100 first!
Games With Dice Esl
Needed:
- 2 dice
- 2 printable scoring sheets, 1 for each student
Directions: Students roll 3 dice, choose which two to add together first, and then subtract the 3rd dice from that sum. Students put their final number onto their scoring sheet and keep a running total, in order to see whether they or their partner reaches 100 first! (For kids who need an extra challenge and are familiar with multiplication, have them add two dice first, then multiply the sum with the third die! You can use the blank sheet at then end of this blog to use for this purpose. :)
What you need:
- 2 dice
- 2 printable scoring sheets, 1 for each student
Directions: This game is ideal for students who are just starting to add, skip count by tens, and learning how to round to the nearest tens. Students roll two dice, add them together, and then round to the nearest tens place. Students will be adding either '0' or '10' to their scoring sheets, and will continue until someone reaches 100. Simple and fun, quick and useful!
What you need:
- 2 dice
- 2 printable scoring sheets, one for each student
Directions: Students roll 2 dice, add them together and write the number onto their scoring sheet, underneath the number 100. Students subtract the sum and hope to be the first to reach 0!
I've also included a blank scoring sheet (without directions) if you want more flexibility in how you use this printable. You may also use playing cards (with picture cards and joker taken out) instead of a pair of dice with any of the above dice roll games.
I really want to hear how you have used this dice game in your classroom, and if you have found it useful. Also, if you came up with even more variations, let me know and I can add them here for our readers. Have fun!